Diablo Soundtrack, Matt Uelmen, 1996
When Blizzard announced Diablo III at the 2008 Blizzcon Worldwide International, they chose to a simple way to do so. All guitarist Laurence Juber had to do was to play the first few chords of the original Diablo’s signature tune. Of course, the piece in question was Matt Uelmen’s immortal “Tristram”. And according to Diablo III’s lead composer Russell Brower “over 10,000 people in the room knew EXACTLY what was coming”. Such is the power of a truly classic soundtrack composition that it can become the most memorable and thus quickest reference to the game or film it accompanied. That makes it all the more remarkable that it took 15 years for this composition – and the rest of Diablo’s music – to get a soundtrack release.
Of course, “Tristram” (here in its expanded Diablo II rendition) will be the main reason for gamers to seek out this album, and for good reason. In short, Uelmen’s composition is a masterpiece of subtly evoked atmosphere. These opening strummed guitar chords herald a piece that still remains fascinating for its ambiguous, multi-layered atmosphere.
Indeed, like the rest of the Diablo soundtrack, “Tristram” alludes to danger, but at the same time keeps it just out of reach and in the shadows, never fully revealed and hard to identity, yet constantly present and inescapable. Key to “Tristram”’s success is Uelmen’s astonishing creativity as he finds new ways to manipulate his guitar material. With constant virtuosity, Uelmen tweaks his guitar material into surprising dissonances and off-kilter fade outs that catch listeners by surprise. Combine this with a tasteful orchestral background that adds feelings of both foreboding and sorrow, and you’ve got a classic piece on your hands that does an amazing job at giving a piercing glimpse into the mood and psychology of a haunted location.
Much has been written about how “Tristram”’s guitar focus and sombre mood deviate from more standard, orchestral fantasy fare. According to Uelmen, his individualistic approach was a natural result of one band’s influence that he felt managed to capture a mystic, medieval vibe. That band was Led Zeppelin and particularly their third album, with its strong folk influences. But even if “Tristram” is simply Uelmen channeling the influence of Jimmy Page’s characteristic multiple guitar overlays, it’s a spectacular achievement to write a piece that rivals Led Zeppelin’s best folk tracks AND give to the music its own spooky, unsettling twist.
Of course, there’s more to the Diablo soundtrack than just “Tristram” – let’s not forget the the dungeon tracks. Much more abstract than “Tristram”, these compositions are equally potent mood setters, if not quite as creative. What they share with “Tristram” is how they also eschew the common musical fantasy template, albeit in a different way. There’s no trace of heroism or romanticism found on these dungeon tracks – only stark horror.
To that end, Uelmen deploys a good number of familiar orchestral techniques: deep, droning celli and double basses; unsettling, whining violin glissandi (particularly prominent and effective on “Catacombs”); wordless vocals that range from disembodied choirs to eerie moans; pounding percussion from the depths of the dungeons. All these horror staples make their frequent appearance on the Diablo soundtrack. However, there are two things that elevate Diablo above the rank of a derivative Gothic horror score. Firstly, despite their quite minimalist nature, Diablo‘s dungeon tracks all develop well during their running time. They patiently roll out their slow-burning, tense ambiance until the listener has been truly sucked into their sinister world. The ingredients may be familiar. However, Uelmen still manages to deploy them effectively on these compositions that sometimes border on twisted sound collages.
The other part of the equation is that outside of the Gothic horror stock types, Uelmen displays his creativity by mixing in rock elements that are rarely heard in fantasy games, but work wonders for Diablo‘s chilling mood that becomes even more alienating through the tension between rock and orchestral sounds. The stomping drum rhythms on “Dungeon” and “Catacombs” add lots of nervous energy and maliciousness to these compositions. Not surprisingly, the score’s contemporary elements harken back to a genre that is all about evoking doom and gloom. Uelmen reaches back to Gothic rock here, particularly in its early 80’s incarnation. “Caves” for example feels like a welcome throwback to early Killing Joke albums. A big percussion beat mercilessly drives the composition forward with tribal energy and fanatic focus. Meanwhile, distorted electric guitars gnaw and tear at the music’s fabric.
The Diablo soundtrack shows Uelmen finding a way to marry guitars, electronics and orchestra in a way no other Western game music composer had before. And while Diablo is Uelmen’s most monochrome game score, it bears the hallmarks of all his future works. Chief among these are the masterful handling of constantly shifting textures, evoked by genre-bending instrument combinations and studio manipulations. At their, they bend Uelmen’s music into otherworldly dreamscapes, elusive and perpetually fascinating.
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This playlist is a curated selection of music from the soundtrack album.
- 01 Tristram (Diablo Version) Matt Uelmen 4:49
- 02 Dungeon Matt Uelmen 4:23
- 03 Catacombs Matt Uelmen 5:50
- 04 Caves Matt Uelmen 4:57
- 05 Hell Matt Uelmen 4:08