Catacomb Snatch Soundtrack, C418 / anosou, 2012
Delivering under intense pressure can be a great conduit for creativity. For proof, look no further than the Catacomb Snatch soundtrack. The game itself was created as part of the “Humble Bundle Mojam”. This was a 60-hour event that saw indie developers creating a new game from scratch. Meanwhile, gamers could make donations to get the resulting game bundle, with proceeds going to various charities. To determine Catacomb Snatch’s theme, developer Mojang ran an online poll. They then decided to combine the most and least voted categories. That way, Catacomb Snatch turned out as an RTS/Shoot’em up game with an unlikely Steampunk-Ancient Egypt theme.
That sort of combination would be quite a challenge for any composer – even if you ignored the fact that the music had to be delivered in less than three days. And it’s probably safe to assume that the composers wouldn’t have had the luxury of seeing much concept art or other indications of the game’s style before starting to pen the game’s music. On the other hand, maybe this relative lack of guidance proved liberating. That would explain how the Catacomb Snatch’s soundtrack turns out to be such a creative, at times intoxicating experience.